Including the Nintendo Wii™ in the mix of your title's supported platforms can significantly expand your project's available market. With Gamebryo running your title, you can easily include the Wii alongside other current-generation platforms, from the PlayStation®3 or Xbox 360 to PCs – and leverage the most from each environment.
A Real Wii Engine
Emergent was one of the first middleware vendors supporting the Wii, and Gamebryo makes it easy to build for multiple and diverse hardware targets. Even if you're simultaneously developing for single-core and multi-core environments, Gamebryo takes care of the heavy lifting, and you won't sacrifice power or control.
Gamebryo 2.6 establishes full tools capabilities for the Wii, including availability of the Terrain Builder and Run-Time for this platform for the first time. Additional updates for Wii include:
- Extended support for additional Wii texture formats
- More efficient exports from artists’ tools through smaller data types that require less memory
- Reduced MEM1 requirements for improved resource utilization
- Highly optimized Floodgate™ stream processing - tailored for the Wii
Gamebryo Leverages the Wii's Unique Architecture
Gamebryo for the Wii includes optimizations to the exporter pipeline, input mechanisms and rendering pipeline to ensure that you get the most out of this popular console. Gamebryo supports the Wii Remote™ controller, and other standard Gamebryo features are mapped to the unique capabilities of this platform.
Cross-Platform - With the Wii
Emergent’s Floodgate™ stream processing engine has been made Wii-aware for cross-platform projects: execution is now automatically optimized using the locked cache functionality, which reduces risk when porting multiprocessor code. Projects created with Gamebryo for other platforms can now be easily re-targeted to the Wii.
Emergent's Partners Expand Your Wii Development Options
Additional tools and technologies from several Emergent Partners can make your Wii development even easier, including:
- AiLive
- Audiokinetic
- RAD Game Tools (Miles for sound and Bink for video)
- Scaleform
Don't Take Our Word for It... See Why Wii Developers Are Using Gamebryo
"Using Gamebryo complements our own investment in scalable, reusable, cross platform technology. Because it integrates easily with our proprietary engine and graphics solutions, we have greater flexibility and more options in how to approach development for a range of titles. Gamebryo is very clean technology that delivers cross-platform tools for next generation consoles without requiring a significant learning curve."
-Tyrone McAuley, Technical Director, Sidhe Interactive.
“Without a doubt, Gamebryo is the most powerful engine available for the Wii. After getting familiar with the engine several months ago we made the decision to choose Gamebryo. Since then, our team has been working on Sadness and we are quite impressed.”
-Tomasz Wisniowski, project manager of Nibris.
"The strength and diversity of the Chiquititas brand is a natural fit for Wii. Fans of action adventure are certain to embrace this future addition to the Chiquititas universe. Gamebryo is allowing us to do things beyond what we could have imagined."
- Bruno Patatas, Co-Founder of, Biodroid Productions.
Gamebryo Wii for Certified Nintendo Developers
Please note that licensing the Wii version of Gamebryo requires proof of Nintendo developer certification. A free 30-day evaluation of Gamebryo is available to qualified studios.