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Game design white papers and articles from Emergent

White Papers

Emergent Game Technologies offers white papers on issues ranging from dilemmas in the current multi-core, cross-platform game development environment, to detailed technical briefs.  Browse our latest white papers below.

White Papers

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    Gamebryo Build vs. Buy Part 1: Understanding Risk

    A series of articles and tools explore the common game developer’s dilemma: build your own game engine, or buy one off-the-shelf?  Read about how to evaluate projects to help determine whether your team should build or buy. Includes a game development project evaluation worksheet for brainstorming.
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    Gamebryo Build vs. Buy Part 1: Game Project Evaluation Worksheet

    Game Development Project Evaluation Worksheet to analyze costs.
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    Gamebryo Build vs. Buy Part 2: Total Cost of Ownership

    A series of articles and tools explore the common game developer’s dilemma: build your own game engine, or buy one off-the-shelf?  Read about how to evaluate projects to help determine whether your team should build or buy. Includes a game development project evaluation worksheet for brainstorming.
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    Building a Mindset for Rapid Iteration

    Building fun interactive games is a challenge when “fun” can’t be planned. Constant tweaks and changes can often cause game developers to lose sight of that magic something that makes a game addictively playable—until it’s too late to fix it.  This white paper explains how rapid iteration of changes can help developers keep “fun” in the mix.
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    Floodgate Technical Brief

    In this white paper, Emergent engineers explore the knotty problems of cross-platform and multi-core game design, and in a technical brief, explain how Gamebryo’s Floodgate technology unpicks these problems.