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  <channel>
    <title>News Feed</title>
    <link>http://www.emergent.net/</link>
    <description>Emergent News</description>
    <item>
      <title>FxStudio free for Gamebryo licensees</title>
      <link>http://www.emergent.net/en/News/News-Archive/FxStudio-free-for-Gamebryo-licensees/</link>
      <description>Time-limited offer sees Aristen's effects tech for just the price of service contract</description>
      <guid>http://www.emergent.net/en/News/News-Archive/FxStudio-free-for-Gamebryo-licensees/</guid>
      <pubDate>Fri, 21 Nov 2008 18:10:08 GMT</pubDate>
    </item>
    <item>
      <title>Gamebryo launches updated middleware</title>
      <link>http://www.emergent.net/en/News/News-Archive/Gamebryo-launches-updated-middleware/</link>
      <description>Middleware provider Emergent Game Technologies has released Gamebryo 2.6, an updated version of its popular game engine.  </description>
      <guid>http://www.emergent.net/en/News/News-Archive/Gamebryo-launches-updated-middleware/</guid>
      <pubDate>Fri, 21 Nov 2008 18:13:02 GMT</pubDate>
    </item>
    <item>
      <title>Emergent Hatches Gamebryo 2.6 </title>
      <link>http://www.emergent.net/en/News/News-Archive/Emergent-Hatches-Gamebryo-26-/</link>
      <description>The latest version of the Gamebryo engine expands its support of DirectX10 and Wii along with various middleware integrations.</description>
      <guid>http://www.emergent.net/en/News/News-Archive/Emergent-Hatches-Gamebryo-26-/</guid>
      <pubDate>Fri, 21 Nov 2008 18:17:27 GMT</pubDate>
    </item>
    <item>
      <title>Defense Grid: The Awakening found on Steam in November 2008</title>
      <link>http://www.emergent.net/en/News/News-Archive/Defense-Grid-The-Awakening-found-on-Steam-in-November-2008/</link>
      <description>Defense Grid: The Awakening is built on Emergent’s Gamebryo engine (Oblivion, Warhammer Online, Civilization IV) and features beautiful environments, spectacular effects, and a dynamic, engaging soundtrack.</description>
      <guid>http://www.emergent.net/en/News/News-Archive/Defense-Grid-The-Awakening-found-on-Steam-in-November-2008/</guid>
      <pubDate>Thu, 30 Oct 2008 20:06:38 GMT</pubDate>
    </item>
    <item>
      <title>Engines of Creation: An Overview of Game Engines - Gamebryo</title>
      <link>http://www.emergent.net/en/News/News-Archive/Engines-of-Creation-An-Overview-of-Game-Engines---Gamebryo/</link>
      <description>Tracing the history of its Gamebryo technology, U.S. outfit Emergent can claim to offer the longest-lived piece of game graphics middleware. </description>
      <guid>http://www.emergent.net/en/News/News-Archive/Engines-of-Creation-An-Overview-of-Game-Engines---Gamebryo/</guid>
      <pubDate>Thu, 30 Oct 2008 20:41:30 GMT</pubDate>
    </item>
    <item>
      <title>Emergent's Case for Engine Licensing</title>
      <link>http://www.emergent.net/en/News/News-Archive/Emergents-Case-for-Engine-Licensing/</link>
      <description>[This article originally appeared at Edge-online. com. To see the original, click here.]
written by Kris Graft
Developers that use their own proprietary engines argue that the investment is worth the time and money, and consider such internal technical advancements as value-adds for their respective companies.

But middleware provider Emergent Technologies argues that most developers don't...</description>
      <guid>http://www.emergent.net/en/News/News-Archive/Emergents-Case-for-Engine-Licensing/</guid>
      <pubDate>Thu, 09 Oct 2008 20:22:11 GMT</pubDate>
    </item>
    <item>
      <title>Former SouthPeak EVP Joins Emergent Game Technologies</title>
      <link>http://www.emergent.net/en/News/News-Archive/Former-SouthPeak-EVP-Joins-Emergent-Game-Technologies/</link>
      <description>Industry Veteran Brings History of Getting Results and Customer Insight to Rapidly Growing Gamebryo Community</description>
      <guid>http://www.emergent.net/en/News/News-Archive/Former-SouthPeak-EVP-Joins-Emergent-Game-Technologies/</guid>
      <pubDate>Tue, 14 Oct 2008 17:40:47 GMT</pubDate>
    </item>
    <item>
      <title>Risks and Rewards of Many-Core CPUs</title>
      <link>http://www.emergent.net/en/News/News-Archive/Risks-and-Rewards-of-Many-Core-CPUs/</link>
      <description>In the near future, the game industry has the potential to enter a time of turmoil or to embark on a creative evolution that will greatly empower games, education and industry for generations to come.  The question is whether we’ve learned from our past. </description>
      <guid>http://www.emergent.net/en/News/News-Archive/Risks-and-Rewards-of-Many-Core-CPUs/</guid>
      <pubDate>Thu, 25 Sep 2008 13:57:19 GMT</pubDate>
    </item>
    <item>
      <title>Gamebryo Engine Goes Casual</title>
      <link>http://www.emergent.net/en/News/News-Archive/Gamebryo-Engine-Goes-Casual/</link>
      <description>Emergent has announced Gamebryo Casual, a new middlware product that will make the popular engine available to casual game developers. </description>
      <guid>http://www.emergent.net/en/News/News-Archive/Gamebryo-Engine-Goes-Casual/</guid>
      <pubDate>Thu, 25 Sep 2008 14:15:08 GMT</pubDate>
    </item>
    <item>
      <title>Emergent Targets Casual Gaming Market</title>
      <link>http://www.emergent.net/en/News/News-Archive/Emergent-Targets-Casual-Gaming-Market/</link>
      <description>Emergent is offering a lower-cost license for the latest version of its Gamebryo game engine to the growing casual games sector.</description>
      <guid>http://www.emergent.net/en/News/News-Archive/Emergent-Targets-Casual-Gaming-Market/</guid>
      <pubDate>Thu, 25 Sep 2008 14:20:11 GMT</pubDate>
    </item>
    <item>
      <title>Nvidia's PhysX Integrating with Emergent's Gamebryo</title>
      <link>http://www.emergent.net/en/News/News-Archive/Nvidias-PhysX-Integrating-with-Emergents-Gamebryo/</link>
      <description> As part of Emergent's efforts to make a complete integrated framework of game production software and design tools for developers of any platform, the company is combining Gamebryo with PhysX.</description>
      <guid>http://www.emergent.net/en/News/News-Archive/Nvidias-PhysX-Integrating-with-Emergents-Gamebryo/</guid>
      <pubDate>Thu, 25 Sep 2008 14:34:27 GMT</pubDate>
    </item>
    <item>
      <title>Gamebryo Engine Builds in PhysX</title>
      <link>http://www.emergent.net/en/News/News-Archive/Gamebryo-Engine-Builds-in-PhysX/</link>
      <description>Emergent Game Technologies and Nvidia have stated that starting with its next release in the fall, all upcoming versions of the Gamebryo engine will come with the latter company’s physics technology, PhysX, directly integrated in.</description>
      <guid>http://www.emergent.net/en/News/News-Archive/Gamebryo-Engine-Builds-in-PhysX/</guid>
      <pubDate>Thu, 25 Sep 2008 14:39:23 GMT</pubDate>
    </item>
    <item>
      <title>Play Ten Interactive Bringing the Big Guns to Leipzig 2008</title>
      <link>http://www.emergent.net/en/News/News-Archive/Play-Ten-Interactive-Bringing-the-Big-Guns-to-Leipzig-2008/</link>
      <description>The Wall is the first title in Russia using Emergent’s Gamebryo engine.</description>
      <guid>http://www.emergent.net/en/News/News-Archive/Play-Ten-Interactive-Bringing-the-Big-Guns-to-Leipzig-2008/</guid>
      <pubDate>Tue, 23 Sep 2008 13:45:03 GMT</pubDate>
    </item>
    <item>
      <title>Emergent, Allegorithmic Promote Partnership With Free ProFX in Gamebryo</title>
      <link>http://www.emergent.net/en/News/News-Archive/Emergent-Allegorithmic-Promote-Partnership-With-Free-ProFX-in-Gamebryo/</link>
      <description>Users of tech provider Emergent's Gamebryo engine will get free licenses for Allegorithmic's ProFX procdural texturing middleware in celebration of their integration launch, Emergent announced.</description>
      <guid>http://www.emergent.net/en/News/News-Archive/Emergent-Allegorithmic-Promote-Partnership-With-Free-ProFX-in-Gamebryo/</guid>
      <pubDate>Mon, 04 Aug 2008 10:31:35 GMT</pubDate>
    </item>
    <item>
      <title>One of several next generation games being developed by BottleRocket using Gamebryo</title>
      <link>http://www.emergent.net/en/News/News-Archive/One-of-several-next-generation-games-being-developed-by-BottleRocket-using-Gamebryo/</link>
      <description>Emergent Game Technologies today announced that Splatterhouse, the debut of the Splatterhouse franchise on next generation consoles, is powered by Gamebryo engine.</description>
      <guid>http://www.emergent.net/en/News/News-Archive/One-of-several-next-generation-games-being-developed-by-BottleRocket-using-Gamebryo/</guid>
      <pubDate>Mon, 04 Aug 2008 13:14:53 GMT</pubDate>
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