GDC 2010
Gamebryo's rendering capabilities include deferred lighting and mesh tessleation. Multiple dynamic light sources are combined with tesselation to create
impressive visual and lighting effects, demonstrating the power and flexibility of Gamebryo's rendering and material systems.
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GDC 2009 - 3D Dream Team
Gamebryo's Beast integration is demonstrated with this Global Illumination demo done by the 3D Dream Team. Pre-computed lighting and shadow effects
enable high-performance rendering of many objects in a complex outdoor scene.
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Rapid Iteration in Action
See the benefits of Gamebryo's Rapid Iteration functionality with this time-lapse video of the creation of our Day Dreamer demo. Flexible integration
between Toolbench, editors and the Gamebryo core runtime enable artists, designers and engineers to rapidly iterate on an environment to construct a
compelling level quickly.
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